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Muli3D

Reference: Muli3D: m3dvsoutput Struct Reference

m3dvsoutput Struct Reference

#include <m3dtypes.h>

List of all members.


Detailed Description

Describes the vertex shader output.
Note:
This structure is used internally by devices.


Public Attributes

shaderreg ShaderOutputs [c_iPixelShaderRegisters]
m3dvsinput SourceInput
vector4 vPosition


Member Data Documentation

shaderreg m3dvsoutput::ShaderOutputs[c_iPixelShaderRegisters]
 

Vertex shader output registers, which are in turn used as pixel shader input registers.

m3dvsinput m3dvsoutput::SourceInput
 

Original vertex shader input fetched from vertex streams; added for triangle subdivision.

vector4 m3dvsoutput::vPosition
 

Position of this vertex.

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