00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00022
00023
#ifndef __M3DMATH_VECTOR2_H__
00024
#define __M3DMATH_VECTOR2_H__
00025
00026
#include "m3dmath_common.h"
00027
00028
struct vector2
00029 {
00030
float32 x, y;
00031
00032 vector2();
00033 vector2(
const vector2 &i_vVal );
00034 vector2(
const float32 i_fX,
const float32 i_fY );
00035 vector2(
const struct vector4 &i_vVal );
00036 vector2(
const struct vector3 &i_vVal );
00037
00038
const vector2 &operator =(
const vector2 &i_vVal );
00039
const vector2 &operator =(
const struct vector4 &i_vVal );
00040
const vector2 &operator =(
const struct vector3 &i_vVal );
00041
const vector2 &operator =(
const float32 i_fVal );
00042
00043 operator float32*();
00044 operator const float32*() const;
00045
00046 vector2 operator +() const;
00047 vector2 operator -() const;
00048
00049 const vector2 &operator +=( const vector2 &i_vVal );
00050 const vector2 &operator -=( const vector2 &i_vVal );
00051 const vector2 &operator *=( const vector2 &i_vVal );
00052 const vector2 &operator *=( const
float32 i_fVal );
00053 const vector2 &operator /=( const
float32 i_fVal );
00054
00055 vector2 operator +( const vector2 &i_vVal ) const;
00056 vector2 operator -( const vector2 &i_vVal ) const;
00057 vector2 operator *( const vector2 &i_vVal ) const;
00058 vector2 operator *( const
float32 i_fVal ) const;
00059 vector2 operator /( const
float32 i_fVal ) const;
00060
00061
float32 length() const;
00062
float32 lengthsq() const;
00063
00064 vector2 &normalize();
00065 };
00066
00067
float32 fVector2Dot( const vector2 &i_vVecA, const vector2 &i_vVecB );
00068 vector2 &vVector2Lerp( vector2 &o_vVecOut, const vector2 &i_vVecA, const vector2 &i_vVecB, const
float32 i_fInterpolation );
00069
00070 #include "m3dmath_vector2.inl"
00071
00072 #endif