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Muli3D

Reference: Muli3D: m3dcore_rendertarget.h Source File

m3dcore_rendertarget.h

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00001 /* 00002 Muli3D - a software rendering library 00003 Copyright (C) 2004, 2005 Stephan Reiter <streiter@aon.at> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 */ 00019 00022 00023 #ifndef __M3DCORE_RENDERTARGET_H__ 00024 #define __M3DCORE_RENDERTARGET_H__ 00025 00026 #include "../m3dbase.h" 00027 #include "../m3dtypes.h" 00028 00030 class CMuli3DRenderTarget : public IBase 00031 { 00032 protected: 00033 ~CMuli3DRenderTarget(); 00034 00035 friend class CMuli3DDevice; 00038 CMuli3DRenderTarget( class CMuli3DDevice *i_pParent ); 00039 00040 public: 00041 class CMuli3DDevice *pGetDevice(); 00042 00049 result ClearColorBuffer( const vector4 &i_vColor, const m3drect *i_pRect ); 00050 00057 result ClearDepthBuffer( float32 i_fDepth, const m3drect *i_pRect ); 00058 00064 result SetColorBuffer( class CMuli3DSurface *i_pColorBuffer ); 00065 00071 result SetDepthBuffer( class CMuli3DSurface *i_pDepthBuffer ); 00072 00073 class CMuli3DSurface *pGetColorBuffer(); 00074 00075 class CMuli3DSurface *pGetDepthBuffer(); 00076 00079 void SetViewportMatrix( const matrix44 &i_matViewport ); 00080 const matrix44 &matGetViewportMatrix(); 00081 00082 private: 00083 class CMuli3DDevice *m_pParent; 00084 class CMuli3DSurface *m_pColorBuffer; 00085 class CMuli3DSurface *m_pDepthBuffer; 00086 matrix44 m_matViewport; 00087 }; 00088 00089 #endif // __M3DCORE_RENDERTARGET_H__

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