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Muli3D

Reference: Muli3D: CMuli3DDevice Class Reference

CMuli3DDevice Class Reference

#include <m3dcore_device.h>

Inheritance diagram for CMuli3DDevice:

IBase List of all members.

Detailed Description

The Muli3D device.


Public Member Functions

result CreateCubeTexture (class CMuli3DCubeTexture **o_ppCubeTexture, uint32 i_iEdgeLength, uint32 i_iMipLevels, m3dformat i_fmtFormat)
result CreateIndexBuffer (class CMuli3DIndexBuffer **o_ppIndexBuffer, uint32 i_iLength, m3dformat i_fmtFormat)
result CreateRenderTarget (class CMuli3DRenderTarget **o_ppVertexFormat)
result CreateSurface (class CMuli3DSurface **o_ppSurface, uint32 i_iWidth, uint32 i_iHeight, m3dformat i_fmtFormat)
result CreateTexture (class CMuli3DTexture **o_ppTexture, uint32 i_iWidth, uint32 i_iHeight, uint32 i_iMipLevels, m3dformat i_fmtFormat)
result CreateVertexBuffer (class CMuli3DVertexBuffer **o_ppVertexBuffer, uint32 i_iLength)
result CreateVertexFormat (class CMuli3DVertexFormat **o_ppVertexFormat, const m3dvertexelement *i_pVertexDeclaration, uint32 i_iVertexDeclSize)
result CreateVolume (class CMuli3DVolume **o_ppVolume, uint32 i_iWidth, uint32 i_iHeight, uint32 i_iDepth, m3dformat i_fmtFormat)
result CreateVolumeTexture (class CMuli3DVolumeTexture **o_ppVolumeTexture, uint32 i_iWidth, uint32 i_iHeight, uint32 i_iDepth, uint32 i_iMipLevels, m3dformat i_fmtFormat)
result DrawDynamicPrimitive (uint32 i_iStartVertex, uint32 i_iNumVertices)
result DrawIndexedPrimitive (m3dprimitivetype i_PrimitiveType, int32 i_iBaseVertexIndex, uint32 i_iMinIndex, uint32 i_iNumVertices, uint32 i_iStartIndex, uint32 i_iPrimitiveCount)
result DrawPrimitive (m3dprimitivetype i_PrimitiveType, uint32 i_iStartVertex, uint32 i_iPrimitiveCount)
result GetClippingPlane (m3dclippingplanes i_eIndex, plane &o_plane)
void GetDepthBounds (float32 &o_fMinZ, float32 &o_fMaxZ)
const m3ddeviceparametersGetDeviceParameters ()
result GetRenderState (m3drenderstate i_RenderState, uint32 &o_iValue)
m3drect GetScissorRect ()
result GetTexture (uint32 i_iSamplerNumber, class IMuli3DBaseTexture **o_ppTexture)
result GetTextureSamplerState (uint32 i_iSamplerNumber, m3dtexturesamplerstate i_TextureSamplerState, uint32 &o_iState)
result GetVertexStream (uint32 i_iStreamNumber, class CMuli3DVertexBuffer **o_ppVertexBuffer, uint32 *o_pOffset, uint32 *o_pStride)
uint32 iGetRenderedPixels ()
CMuli3DIndexBufferpGetIndexBuffer ()
CMuli3DpGetMuli3D ()
IMuli3DPixelShaderpGetPixelShader ()
IMuli3DPrimitiveAssemblerpGetPrimitiveAssembler ()
CMuli3DRenderTargetpGetRenderTarget ()
IMuli3DTriangleShaderpGetTriangleShader ()
CMuli3DVertexFormatpGetVertexFormat ()
IMuli3DVertexShaderpGetVertexShader ()
result Present (class CMuli3DRenderTarget *i_pRenderTarget)
result SampleTexture (vector4 &o_vColor, uint32 i_iSamplerNumber, float32 i_fU, float32 i_fV, float32 i_fW, const vector4 *i_pXGradient, const vector4 *i_pYGradient)
result SetClippingPlane (m3dclippingplanes i_eIndex, const plane *i_pPlane)
result SetDepthBounds (float32 i_fMinZ, float32 i_fMaxZ)
result SetIndexBuffer (class CMuli3DIndexBuffer *i_pIndexBuffer)
result SetPixelShader (class IMuli3DPixelShader *i_pPixelShader)
void SetPrimitiveAssembler (class IMuli3DPrimitiveAssembler *i_pPrimitiveAssembler)
result SetRenderState (m3drenderstate i_RenderState, uint32 i_iValue)
void SetRenderTarget (class CMuli3DRenderTarget *i_pRenderTarget)
result SetScissorRect (const m3drect &i_ScissorRect)
result SetTexture (uint32 i_iSamplerNumber, class IMuli3DBaseTexture *i_pTexture)
result SetTextureSamplerState (uint32 i_iSamplerNumber, m3dtexturesamplerstate i_TextureSamplerState, uint32 i_iState)
void SetTriangleShader (class IMuli3DTriangleShader *i_pTriangleShader)
result SetVertexFormat (class CMuli3DVertexFormat *i_pVertexFormat)
result SetVertexShader (class IMuli3DVertexShader *i_pVertexShader)
result SetVertexStream (uint32 i_iStreamNumber, class CMuli3DVertexBuffer *i_pVertexBuffer, uint32 i_iOffset, uint32 i_iStride)

Protected Member Functions

 CMuli3DDevice (class CMuli3D *i_pParent, const m3ddeviceparameters *i_pDeviceParameters)
result Create ()
 ~CMuli3DDevice ()


Constructor & Destructor Documentation

CMuli3DDevice::~CMuli3DDevice  )  [protected]
 

Accessible by IBase. The destructor is called when the reference count reaches zero.

CMuli3DDevice::CMuli3DDevice class CMuli3D i_pParent,
const m3ddeviceparameters i_pDeviceParameters
[protected]
 

Accessible by CMuli3D which is the only class that may create a device.

Parameters:
[in] i_pParent a pointer to the parent CMuli3D-object.
[in] i_pDeviceParameters pointer to a m3ddeviceparameters-structure.


Member Function Documentation

result CMuli3DDevice::Create  )  [protected]
 

Creates and initializes the device.

Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

e_unknown if a presenttarget-specific problem was encountered.

result CMuli3DDevice::CreateCubeTexture class CMuli3DCubeTexture **  o_ppCubeTexture,
uint32  i_iEdgeLength,
uint32  i_iMipLevels,
m3dformat  i_fmtFormat
 

Creates a cube texture. A pointer to each of the 6 faces can be obtained and used as a target for renderin-operations like a standard 2d texture.

Parameters:
[out] o_ppCubeTexture receives a pointer to the created texture.
[in] i_iEdgeLength edge length of the texture in pixels.
[in] i_iMipLevels number of miplevels of the new texture; specify 0 to create a full mip-chain.
[in] i_fmtFormat format of the new texture. Member of the enumeration m3dformat; either m3dfmt_index16 or m3dfmt_index32.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

result CMuli3DDevice::CreateIndexBuffer class CMuli3DIndexBuffer **  o_ppIndexBuffer,
uint32  i_iLength,
m3dformat  i_fmtFormat
 

Creates an index buffer for index storage.

Parameters:
[out] o_ppIndexBuffer receives a pointer to the created index buffer.
[in] i_iLength length of the index buffer to be created in bytes.
[in] i_fmtFormat format of the index buffer to be created. Member of the enumeration m3dformat; either m3dfmt_index16 or m3dfmt_index32.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

result CMuli3DDevice::CreateRenderTarget class CMuli3DRenderTarget **  o_ppVertexFormat  ) 
 

Creates a render target.

Parameters:
[out] o_ppVertexFormat receives a pointer to the created render target.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

result CMuli3DDevice::CreateSurface class CMuli3DSurface **  o_ppSurface,
uint32  i_iWidth,
uint32  i_iHeight,
m3dformat  i_fmtFormat
 

Creates a surface.

Parameters:
[out] o_ppSurface receives a pointer to the created surface.
[in] i_iWidth width of the surface in pixels.
[in] i_iHeight height of the surface in pixels.
[in] i_fmtFormat format of the new surface. Member of the enumeration m3dformat; either m3dfmt_index16 or m3dfmt_index32.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

result CMuli3DDevice::CreateTexture class CMuli3DTexture **  o_ppTexture,
uint32  i_iWidth,
uint32  i_iHeight,
uint32  i_iMipLevels,
m3dformat  i_fmtFormat
 

Creates a standard 2d texture, which may either be used for texture data storage or as a target for rendering-operations (as frame- or depthbuffer).

Parameters:
[out] o_ppTexture receives a pointer to the created texture.
[in] i_iWidth width of the texture in pixels.
[in] i_iHeight height of the texture in pixels.
[in] i_iMipLevels number of miplevels of the new texture; specify 0 to create a full mip-chain.
[in] i_fmtFormat format of the new texture. Member of the enumeration m3dformat; either m3dfmt_index16 or m3dfmt_index32.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

result CMuli3DDevice::CreateVertexBuffer class CMuli3DVertexBuffer **  o_ppVertexBuffer,
uint32  i_iLength
 

Creates a vertex buffer for vertex storage.

Parameters:
[out] o_ppVertexBuffer receives a pointer to the created vertex buffer.
[in] i_iLength length of the vertex buffer to be created in bytes.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

result CMuli3DDevice::CreateVertexFormat class CMuli3DVertexFormat **  o_ppVertexFormat,
const m3dvertexelement i_pVertexDeclaration,
uint32  i_iVertexDeclSize
 

Creates a vertex format from a vertex declaration. A vertex format describes the layout of vertex data in the vertex streams.

Parameters:
[out] o_ppVertexFormat receives a pointer to the created vertex format.
[in] i_pVertexDeclaration pointer to the vertex declaration.
[in] i_iVertexDeclSize size of the vertex declaration in bytes.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

result CMuli3DDevice::CreateVolume class CMuli3DVolume **  o_ppVolume,
uint32  i_iWidth,
uint32  i_iHeight,
uint32  i_iDepth,
m3dformat  i_fmtFormat
 

Creates a volume.

Parameters:
[out] o_ppVolume receives a pointer to the created volume.
[in] i_iWidth width of the volume in pixels.
[in] i_iHeight height of the volume in pixels.
[in] i_iDepth depth of the volume in pixels.
[in] i_fmtFormat format of the new surface. Member of the enumeration m3dformat; either m3dfmt_index16 or m3dfmt_index32.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

result CMuli3DDevice::CreateVolumeTexture class CMuli3DVolumeTexture **  o_ppVolumeTexture,
uint32  i_iWidth,
uint32  i_iHeight,
uint32  i_iDepth,
uint32  i_iMipLevels,
m3dformat  i_fmtFormat
 

Creates a volume texture. Volume texture cannot be used as a target for rendering-operations.

Parameters:
[out] o_ppVolumeTexture receives a pointer to the created texture.
[in] i_iWidth width of the texture in pixels.
[in] i_iHeight height of the texture in pixels.
[in] i_iDepth depth of the texture in pixels.
[in] i_iMipLevels number of miplevels of the new texture; specify 0 to create a full mip-chain.
[in] i_fmtFormat format of the new texture. Member of the enumeration m3dformat; either m3dfmt_index16 or m3dfmt_index32.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_outofmemory if memory allocation failed.

result CMuli3DDevice::DrawDynamicPrimitive uint32  i_iStartVertex,
uint32  i_iNumVertices
 

Renders primitives assembled through the triangle assembler from the currently set vertex streams.

Parameters:
[in] i_iStartVertex Beginning at this vertex the correct number used for rendering this batch will be read from the vertex streams.
[in] i_iNumVertices specifies the number of vertices that will be used beginning from i_iStartVertex.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_invalidstate if an invalid state was encountered.

result CMuli3DDevice::DrawIndexedPrimitive m3dprimitivetype  i_PrimitiveType,
int32  i_iBaseVertexIndex,
uint32  i_iMinIndex,
uint32  i_iNumVertices,
uint32  i_iStartIndex,
uint32  i_iPrimitiveCount
 

Renders geometric primitives through indexing into an array of vertices.

Parameters:
[in] i_PrimitiveType member of the enumeration m3dprimitivetype, specifies the primitives' type.
[in] i_iBaseVertexIndex added to each index before accessing a vertex from the array.
[in] i_iMinIndex specifies the minimum index for vertices used during this batch.
[in] i_iNumVertices specifies the number of vertices that will be used beginning from i_iBaseVertexIndex + i_iMinIndex.
[in] i_iStartIndex Location in the index buffer to start reading from.
[in] i_iPrimitiveCount Amount of primitives to render.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_invalidstate if an invalid state was encountered.

result CMuli3DDevice::DrawPrimitive m3dprimitivetype  i_PrimitiveType,
uint32  i_iStartVertex,
uint32  i_iPrimitiveCount
 

Renders nonindexed primitives of the specified type from the currently set vertex streams.

Parameters:
[in] i_PrimitiveType member of the enumeration m3dprimitivetype, specifies the primitives' type.
[in] i_iStartVertex Beginning at this vertex the correct number used for rendering this batch will be read from the vertex streams.
[in] i_iPrimitiveCount Amount of primitives to render.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_invalidstate if an invalid state was encountered.

result CMuli3DDevice::GetClippingPlane m3dclippingplanes  i_eIndex,
plane &  o_plane
 

Parameters:
[in] i_eIndex clipping plane index (member of the enumeration m3dclippingplanes) starting from m3dcp_user0.
[out] o_plane reference to the output plane.
Returns:
e_invalidparameters if the index is invalid.

e_invalidstate if the specified clipping has not been set.

void CMuli3DDevice::GetDepthBounds float32 o_fMinZ,
float32 o_fMaxZ
 

Returns the currently set depth bounding values.

const m3ddeviceparameters & CMuli3DDevice::GetDeviceParameters  ) 
 

Returns the device parameters.

result CMuli3DDevice::GetRenderState m3drenderstate  i_RenderState,
uint32 o_iValue
 

Retrieves the value of a renderstate.

Parameters:
[in] i_RenderState member of the enumeration m3drenderstate.
[out] o_iValue receives the value of the renderstate.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

m3drect CMuli3DDevice::GetScissorRect  ) 
 

Returns the currently set scissor rect.

result CMuli3DDevice::GetTexture uint32  i_iSamplerNumber,
class IMuli3DBaseTexture **  o_ppTexture
 

Returns a pointer to the active texture of a given sampler. Calling this function will increase the internal reference count of the texture. Failure to call Release() when finished using the pointer will result in a memory leak.

Parameters:
[in] i_iSamplerNumber number of the sampler.
[out] o_ppTexture receives a pointer to the texture.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

result CMuli3DDevice::GetTextureSamplerState uint32  i_iSamplerNumber,
m3dtexturesamplerstate  i_TextureSamplerState,
uint32 o_iState
 

Retrieves a sampler state.

Parameters:
[in] i_iSamplerNumber number of the sampler.
[in] i_TextureSamplerState sampler state. Member of the enumeration m3dtexturesamplerstate.
[out] o_iState receives the value of the sampler state.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

result CMuli3DDevice::GetVertexStream uint32  i_iStreamNumber,
class CMuli3DVertexBuffer **  o_ppVertexBuffer,
uint32 o_pOffset,
uint32 o_pStride
 

Returns a pointer to the active vertex buffer of a given stream. Calling this function will increase the internal reference count of the vertex buffer. Failure to call Release() when finished using the pointer will result in a memory leak.

Parameters:
[in] i_iStreamNumber number of the stream.
[out] o_ppVertexBuffer receives a pointer to the vertex buffer.
[out] o_pOffset receives the offset from the start of the vertex buffer in bytes. (In case this value doesn't need to be retrieved, pass 0 as parameter.)
[out] o_pStride receives the stride in bytes. (In case this value doesn't need to be retrieved, pass 0 as parameter.)
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

uint32 CMuli3DDevice::iGetRenderedPixels  ) 
 

Returns the number of pixels that passed the depth-test during the last Draw*Primitive() call.

CMuli3DIndexBuffer * CMuli3DDevice::pGetIndexBuffer  ) 
 

Returns a pointer to the active index buffer. Calling this function will increase the internal reference count of the index buffer. Failure to call Release() when finished using the pointer will result in a memory leak.

CMuli3D * CMuli3DDevice::pGetMuli3D  ) 
 

Returns a pointer to the Muli3D instance. Calling this function will increase the internal reference count of the Muli3D instance. Failure to call Release() when finished using the pointer will result in a memory leak.

IMuli3DPixelShader * CMuli3DDevice::pGetPixelShader  ) 
 

Returns a pointer to the active pixel shader. Calling this function will increase the internal reference count of the pixel shader. Failure to call Release() when finished using the pointer will result in a memory leak.

IMuli3DPrimitiveAssembler * CMuli3DDevice::pGetPrimitiveAssembler  ) 
 

Returns a pointer to the active triangle assembler. Calling this function will increase the internal reference count of the primitive assembler. Failure to call Release() when finished using the pointer will result in a memory leak.

CMuli3DRenderTarget * CMuli3DDevice::pGetRenderTarget  ) 
 

Returns a pointer to the active render target. Calling this function will increase the internal reference count of the render target. Failure to call Release() when finished using the pointer will result in a memory leak.

IMuli3DTriangleShader * CMuli3DDevice::pGetTriangleShader  ) 
 

Returns a pointer to the active triangle shader. Calling this function will increase the internal reference count of the triangle shader. Failure to call Release() when finished using the pointer will result in a memory leak.

CMuli3DVertexFormat * CMuli3DDevice::pGetVertexFormat  ) 
 

Returns a pointer to the active vertex format. Calling this function will increase the internal reference count of the vertex format. Failure to call Release() when finished using the pointer will result in a memory leak.

IMuli3DVertexShader * CMuli3DDevice::pGetVertexShader  ) 
 

Returns a pointer to the active vertex shader. Calling this function will increase the internal reference count of the vertex shader. Failure to call Release() when finished using the pointer will result in a memory leak.

result CMuli3DDevice::Present class CMuli3DRenderTarget i_pRenderTarget  ) 
 

Presents the contents of a given rendertarget's colorbuffer.

Parameters:
[in] i_pRenderTarget the rendertarget to be presented.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

e_invalidformat if an invalid format was encountered.

e_invalidstate if an invalid state was encountered.

e_unknown if a present-target related problem was encountered.

result CMuli3DDevice::SampleTexture vector4 &  o_vColor,
uint32  i_iSamplerNumber,
float32  i_fU,
float32  i_fV,
float32  i_fW,
const vector4 *  i_pXGradient,
const vector4 *  i_pYGradient
 

Samples the texture and returns the looked-up color.

Parameters:
[out] o_vColor receives the color of the pixel to be looked up.
[in] i_iSamplerNumber number of the sampler.
[in] i_fU u-component of the lookup-vector.
[in] i_fV v-component of the lookup-vector.
[in] i_fW w-component of the lookup-vector.
[in] i_pXGradient partial derivatives of the texture coordinates with respect to the screen-space x coordinate. If 0 the base mip-level will be chosen and the minification filter will be used for texture sampling.
[in] i_pYGradient partial derivatives of the texture coordinates with respect to the screen-space y coordinate. If 0 the base mip-level will be chosen and the minification filter will be used for texture sampling.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

result CMuli3DDevice::SetClippingPlane m3dclippingplanes  i_eIndex,
const plane *  i_pPlane
 

Sets an user-specified clipping plane.

Parameters:
[in] i_eIndex clipping plane index (member of the enumeration m3dclippingplanes) starting from m3dcp_user0.
[in] i_pPlane pointer to clipping plane. Pass 0 to disable a clipping plane.
Returns:
e_invalidparameters if the index is invalid.

result CMuli3DDevice::SetDepthBounds float32  i_fMinZ,
float32  i_fMaxZ
 

Sets the bounding values for depth.

Parameters:
[in] i_fMinZ minimum allowed depth value, e [0;1], default: 0.
[in] i_fMaxZ maximum allowed depth value, e [0;1], default: 1.
Returns:
s_ok if the function succeeds.

e_invalidparameters if the bound values are invalid.

result CMuli3DDevice::SetIndexBuffer class CMuli3DIndexBuffer i_pIndexBuffer  ) 
 

Sets the index buffer.

Parameters:
[in] i_pIndexBuffer pointer to the index buffer.
Returns:
s_ok if the function succeeds.

result CMuli3DDevice::SetPixelShader class IMuli3DPixelShader i_pPixelShader  ) 
 

Sets the pixel shader.

Parameters:
[in] i_pPixelShader pointer to the pixel shader.
Returns:
s_ok if the function succeeds.

e_invalidstate if the type of pixelshader is invalid.

void CMuli3DDevice::SetPrimitiveAssembler class IMuli3DPrimitiveAssembler i_pPrimitiveAssembler  ) 
 

Sets the triangle assembler.

Parameters:
[in] i_pPrimitiveAssembler pointer to the primitive assembler.

result CMuli3DDevice::SetRenderState m3drenderstate  i_RenderState,
uint32  i_iValue
 

Sets a renderstate.

Parameters:
[in] i_RenderState member of the enumeration m3drenderstate.
[in] i_iValue value to be set. Some renderstates require floating point values, which can be set through casting to a uint32-pointer and dereferencing it.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

void CMuli3DDevice::SetRenderTarget class CMuli3DRenderTarget i_pRenderTarget  ) 
 

Sets the render target.

Parameters:
[in] i_pRenderTarget pointer to the render target.

result CMuli3DDevice::SetScissorRect const m3drect i_ScissorRect  ) 
 

Sets the scissor rect.

Parameters:
[in] i_ScissorRect the scissor rect.
Returns:
s_ok if the function succeeds.

e_invalidparameters if the scissor rectangle is invalid.

result CMuli3DDevice::SetTexture uint32  i_iSamplerNumber,
class IMuli3DBaseTexture i_pTexture
 

Sets a vertex buffer to a given sampler.

Parameters:
[in] i_iSamplerNumber number of the sampler.
[in] i_pTexture pointer to the texture.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

result CMuli3DDevice::SetTextureSamplerState uint32  i_iSamplerNumber,
m3dtexturesamplerstate  i_TextureSamplerState,
uint32  i_iState
 

Sets a sampler state.

Parameters:
[in] i_iSamplerNumber number of the sampler.
[in] i_TextureSamplerState sampler state. Member of the enumeration m3dtexturesamplerstate.
[in] i_iState value to be set. Some sampler states require floating point values, which can be set through casting to a uint32-pointer and dereferencing it.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

void CMuli3DDevice::SetTriangleShader class IMuli3DTriangleShader i_pTriangleShader  ) 
 

Sets the triangle shader.

Parameters:
[in] i_pTriangleShader pointer to the triangle shader.

result CMuli3DDevice::SetVertexFormat class CMuli3DVertexFormat i_pVertexFormat  ) 
 

Sets the vertex format.

Parameters:
[in] i_pVertexFormat pointer to the vertex format.
Returns:
s_ok if the function succeeds.

result CMuli3DDevice::SetVertexShader class IMuli3DVertexShader i_pVertexShader  ) 
 

Sets the vertex shader.

Parameters:
[in] i_pVertexShader pointer to the vertex shader.
Returns:
s_ok if the function succeeds.

e_invalidstate if the type of a vertex shader output register is invalid.

result CMuli3DDevice::SetVertexStream uint32  i_iStreamNumber,
class CMuli3DVertexBuffer i_pVertexBuffer,
uint32  i_iOffset,
uint32  i_iStride
 

Sets a vertex buffer to a given stream.

Parameters:
[in] i_iStreamNumber number of the stream.
[in] i_pVertexBuffer pointer to the vertex buffer.
[in] i_iOffset offset from the start of the vertex buffer in bytes.
[in] i_iStride stride in bytes.
Returns:
s_ok if the function succeeds.

e_invalidparameters if one or more parameters were invalid.

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