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Reference: Muli3D: m3dmath_matrix44.h File Reference
m3dmath_matrix44.h File Reference
Detailed Description
#include "m3dmath_common.h"
#include "m3dmath_vector4.h"
#include "m3dmath_matrix44.inl"
Go to the source code of this file.
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Functions |
matrix44 & | matMatrix44Identity (matrix44 &o_matMatOut) |
matrix44 & | matMatrix44LookAtLH (matrix44 &o_matMatOut, const struct vector3 &i_vEye, const struct vector3 &i_vAt, const struct vector3 &i_vUp) |
matrix44 & | matMatrix44LookAtRH (matrix44 &o_matMatOut, const struct vector3 &i_vEye, const struct vector3 &i_vAt, const struct vector3 &i_vUp) |
matrix44 & | matMatrix44OrthoLH (matrix44 &o_matMatOut, const float32 i_fWidth, const float32 i_fHeight, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44OrthoOffCenterLH (matrix44 &o_matMatOut, const float32 i_fLeft, const float32 i_fRight, const float32 i_fBottom, const float32 i_fTop, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44OrthoOffCenterRH (matrix44 &o_matMatOut, const float32 i_fLeft, const float32 i_fRight, const float32 i_fBottom, const float32 i_fTop, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44OrthoRH (matrix44 &o_matMatOut, const float32 i_fWidth, const float32 i_fHeight, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44PerspectiveFovLH (matrix44 &o_matMatOut, const float32 i_fFOVY, const float32 i_fAspect, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44PerspectiveFovRH (matrix44 &o_matMatOut, const float32 i_fFOVY, const float32 i_fAspect, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44PerspectiveLH (matrix44 &o_matMatOut, const float32 i_fWidth, const float32 i_fHeight, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44PerspectiveOffCenterLH (matrix44 &o_matMatOut, const float32 i_fLeft, const float32 i_fRight, const float32 i_fBottom, const float32 i_fTop, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44PerspectiveOffCenterRH (matrix44 &o_matMatOut, const float32 i_fLeft, const float32 i_fRight, const float32 i_fBottom, const float32 i_fTop, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44PerspectiveRH (matrix44 &o_matMatOut, const float32 i_fWidth, const float32 i_fHeight, const float32 i_fZNear, const float32 i_fZFar) |
matrix44 & | matMatrix44RotationAxis (matrix44 &o_matMatOut, const struct vector3 &i_vAxis, const float32 i_fRot) |
matrix44 & | matMatrix44RotationQuaternion (matrix44 &o_matMatOut, const struct quaternion &i_qQuat) |
matrix44 & | matMatrix44RotationX (matrix44 &o_matMatOut, const float32 i_fRot) |
matrix44 & | matMatrix44RotationY (matrix44 &o_matMatOut, const float32 i_fRot) |
matrix44 & | matMatrix44RotationYawPitchRoll (matrix44 &o_matMatOut, const struct vector3 &i_vRot) |
matrix44 & | matMatrix44RotationYawPitchRoll (matrix44 &o_matMatOut, const float32 i_fYaw, const float32 i_fPitch, const float32 i_fRoll) |
matrix44 & | matMatrix44RotationZ (matrix44 &o_matMatOut, const float32 i_fRot) |
matrix44 & | matMatrix44Scaling (matrix44 &o_matMatOut, const struct vector3 &i_vScale) |
matrix44 & | matMatrix44Scaling (matrix44 &o_matMatOut, const float32 i_fX, const float32 i_fY, const float32 i_fZ) |
matrix44 & | matMatrix44Translation (matrix44 &o_matMatOut, const struct vector3 &i_vTranslation) |
matrix44 & | matMatrix44Translation (matrix44 &o_matMatOut, const float32 i_fX, const float32 i_fY, const float32 i_fZ) |
matrix44 & | matMatrix44Transpose (matrix44 &o_matMatOut, const matrix44 i_matMat) |
matrix44 & | matMatrix44Viewport (matrix44 &o_matMatOut, const uint32 i_iX, const uint32 i_iY, const uint32 i_iWidth, const uint32 i_iHeight, const float32 i_fZNear, const float32 i_fZFar) |
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