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Muli3D

Reference: Muli3D: Member List

IMuli3DPixelShader Member List

This is the complete list of members for IMuli3DPixelShader, including all inherited members.

AddRef()IBase [inline]
bExecute(const shaderreg *i_pInput, vector4 &io_vColor, float32 &io_fDepth)=0IMuli3DPixelShader [protected, pure virtual]
bMightKillPixels()IMuli3DPixelShader [inline, protected, virtual]
fGetFloat(uint32 i_iIndex)IMuli3DBaseShader
GetDerivatives(uint32 i_iRegister, vector4 &o_vDdx, vector4 &o_vDdy) constIMuli3DPixelShader [protected]
GetShaderOutput()IMuli3DPixelShader [inline, protected, virtual]
IBase()IBase [inline, protected]
matGetMatrix(uint32 i_iIndex)IMuli3DBaseShader
Release()IBase [inline]
SampleTexture(vector4 &o_vColor, uint32 i_iSamplerNumber, float32 i_fU, float32 i_fV, float32 i_fW=0.0f, const vector4 *i_pXGradient=0, const vector4 *i_pYGradient=0)IMuli3DBaseShader [protected]
SetDevice(class CMuli3DDevice *i_pDevice)IMuli3DBaseShader [protected]
SetFloat(uint32 i_iIndex, float32 i_fValue)IMuli3DBaseShader
SetInfo(const m3dshaderregtype *i_pVSOutputs, const struct m3dtriangleinfo *i_pTriangleInfo)IMuli3DPixelShader [protected]
SetMatrix(uint32 i_iIndex, const matrix44 &i_matMatrix)IMuli3DBaseShader
SetVector(uint32 i_iIndex, const vector4 &i_vVector)IMuli3DBaseShader
vGetVector(uint32 i_iIndex)IMuli3DBaseShader
~IBase() (defined in IBase)IBase [inline, protected, virtual]

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