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Muli3D

Reference: Muli3D: Member List

CMuli3DDevice Member List

This is the complete list of members for CMuli3DDevice, including all inherited members.

AddRef()IBase [inline]
CMuli3DDevice(class CMuli3D *i_pParent, const m3ddeviceparameters *i_pDeviceParameters)CMuli3DDevice [protected]
Create()CMuli3DDevice [protected]
CreateCubeTexture(class CMuli3DCubeTexture **o_ppCubeTexture, uint32 i_iEdgeLength, uint32 i_iMipLevels, m3dformat i_fmtFormat)CMuli3DDevice
CreateIndexBuffer(class CMuli3DIndexBuffer **o_ppIndexBuffer, uint32 i_iLength, m3dformat i_fmtFormat)CMuli3DDevice
CreateRenderTarget(class CMuli3DRenderTarget **o_ppVertexFormat)CMuli3DDevice
CreateSurface(class CMuli3DSurface **o_ppSurface, uint32 i_iWidth, uint32 i_iHeight, m3dformat i_fmtFormat)CMuli3DDevice
CreateTexture(class CMuli3DTexture **o_ppTexture, uint32 i_iWidth, uint32 i_iHeight, uint32 i_iMipLevels, m3dformat i_fmtFormat)CMuli3DDevice
CreateVertexBuffer(class CMuli3DVertexBuffer **o_ppVertexBuffer, uint32 i_iLength)CMuli3DDevice
CreateVertexFormat(class CMuli3DVertexFormat **o_ppVertexFormat, const m3dvertexelement *i_pVertexDeclaration, uint32 i_iVertexDeclSize)CMuli3DDevice
CreateVolume(class CMuli3DVolume **o_ppVolume, uint32 i_iWidth, uint32 i_iHeight, uint32 i_iDepth, m3dformat i_fmtFormat)CMuli3DDevice
CreateVolumeTexture(class CMuli3DVolumeTexture **o_ppVolumeTexture, uint32 i_iWidth, uint32 i_iHeight, uint32 i_iDepth, uint32 i_iMipLevels, m3dformat i_fmtFormat)CMuli3DDevice
DrawDynamicPrimitive(uint32 i_iStartVertex, uint32 i_iNumVertices)CMuli3DDevice
DrawIndexedPrimitive(m3dprimitivetype i_PrimitiveType, int32 i_iBaseVertexIndex, uint32 i_iMinIndex, uint32 i_iNumVertices, uint32 i_iStartIndex, uint32 i_iPrimitiveCount)CMuli3DDevice
DrawPrimitive(m3dprimitivetype i_PrimitiveType, uint32 i_iStartVertex, uint32 i_iPrimitiveCount)CMuli3DDevice
GetClippingPlane(m3dclippingplanes i_eIndex, plane &o_plane)CMuli3DDevice
GetDepthBounds(float32 &o_fMinZ, float32 &o_fMaxZ)CMuli3DDevice
GetDeviceParameters()CMuli3DDevice
GetRenderState(m3drenderstate i_RenderState, uint32 &o_iValue)CMuli3DDevice
GetScissorRect()CMuli3DDevice
GetTexture(uint32 i_iSamplerNumber, class IMuli3DBaseTexture **o_ppTexture)CMuli3DDevice
GetTextureSamplerState(uint32 i_iSamplerNumber, m3dtexturesamplerstate i_TextureSamplerState, uint32 &o_iState)CMuli3DDevice
GetVertexStream(uint32 i_iStreamNumber, class CMuli3DVertexBuffer **o_ppVertexBuffer, uint32 *o_pOffset, uint32 *o_pStride)CMuli3DDevice
IBase()IBase [inline, protected]
iGetRenderedPixels()CMuli3DDevice
pGetIndexBuffer()CMuli3DDevice
pGetMuli3D()CMuli3DDevice
pGetPixelShader()CMuli3DDevice
pGetPrimitiveAssembler()CMuli3DDevice
pGetRenderTarget()CMuli3DDevice
pGetTriangleShader()CMuli3DDevice
pGetVertexFormat()CMuli3DDevice
pGetVertexShader()CMuli3DDevice
Present(class CMuli3DRenderTarget *i_pRenderTarget)CMuli3DDevice
Release()IBase [inline]
SampleTexture(vector4 &o_vColor, uint32 i_iSamplerNumber, float32 i_fU, float32 i_fV, float32 i_fW, const vector4 *i_pXGradient, const vector4 *i_pYGradient)CMuli3DDevice
SetClippingPlane(m3dclippingplanes i_eIndex, const plane *i_pPlane)CMuli3DDevice
SetDepthBounds(float32 i_fMinZ, float32 i_fMaxZ)CMuli3DDevice
SetIndexBuffer(class CMuli3DIndexBuffer *i_pIndexBuffer)CMuli3DDevice
SetPixelShader(class IMuli3DPixelShader *i_pPixelShader)CMuli3DDevice
SetPrimitiveAssembler(class IMuli3DPrimitiveAssembler *i_pPrimitiveAssembler)CMuli3DDevice
SetRenderState(m3drenderstate i_RenderState, uint32 i_iValue)CMuli3DDevice
SetRenderTarget(class CMuli3DRenderTarget *i_pRenderTarget)CMuli3DDevice
SetScissorRect(const m3drect &i_ScissorRect)CMuli3DDevice
SetTexture(uint32 i_iSamplerNumber, class IMuli3DBaseTexture *i_pTexture)CMuli3DDevice
SetTextureSamplerState(uint32 i_iSamplerNumber, m3dtexturesamplerstate i_TextureSamplerState, uint32 i_iState)CMuli3DDevice
SetTriangleShader(class IMuli3DTriangleShader *i_pTriangleShader)CMuli3DDevice
SetVertexFormat(class CMuli3DVertexFormat *i_pVertexFormat)CMuli3DDevice
SetVertexShader(class IMuli3DVertexShader *i_pVertexShader)CMuli3DDevice
SetVertexStream(uint32 i_iStreamNumber, class CMuli3DVertexBuffer *i_pVertexBuffer, uint32 i_iOffset, uint32 i_iStride)CMuli3DDevice
~CMuli3DDevice()CMuli3DDevice [protected]
~IBase() (defined in IBase)IBase [inline, protected, virtual]

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