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Reference: Muli3D: Member List
CMuli3DCubeTexture Member ListThis is the complete list of members for CMuli3DCubeTexture, including all inherited members.
AddRef() | IBase | [inline] |
CMuli3DCubeTexture(class CMuli3DDevice *i_pParent) | CMuli3DCubeTexture | [protected] |
Create(uint32 i_iEdgeLength, uint32 i_iMipLevels, m3dformat i_fmtFormat) | CMuli3DCubeTexture | [protected] |
eGetTexSampleInput() | CMuli3DCubeTexture | [protected, virtual] |
fmtGetFormat() | CMuli3DCubeTexture | |
GenerateMipSubLevels(uint32 i_iSrcLevel) | CMuli3DCubeTexture | |
IBase() | IBase | [inline, protected] |
iGetEdgeLength(uint32 i_iMipLevel=0) | CMuli3DCubeTexture | |
iGetFormatFloats() | CMuli3DCubeTexture | |
iGetMipLevels() | CMuli3DCubeTexture | |
IMuli3DBaseTexture(class CMuli3DDevice *i_pParent) | IMuli3DBaseTexture | [protected] |
LockRect(m3dcubefaces i_Face, uint32 i_iMipLevel, void **o_ppData, const m3drect *i_pRect) | CMuli3DCubeTexture | |
m_pParent | IMuli3DBaseTexture | [protected] |
pGetCubeFace(m3dcubefaces i_Face) | CMuli3DCubeTexture | |
pGetDevice() | IMuli3DBaseTexture | |
Release() | IBase | [inline] |
SampleTexture(vector4 &o_vColor, float32 i_fU, float32 i_fV, float32 i_fW, const vector4 *i_pXGradient, const vector4 *i_pYGradient, const uint32 *i_pSamplerStates) | CMuli3DCubeTexture | [protected, virtual] |
UnlockRect(m3dcubefaces i_Face, uint32 i_iMipLevel) | CMuli3DCubeTexture | |
~CMuli3DCubeTexture() | CMuli3DCubeTexture | [protected] |
~IBase() (defined in IBase) | IBase | [inline, protected, virtual] |
~IMuli3DBaseTexture() | IMuli3DBaseTexture | [protected, virtual] |
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