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Muli3D

Reference: Muli3D: m3dvertexcacheentry Struct Reference

m3dvertexcacheentry Struct Reference

#include <m3dtypes.h>

List of all members.


Detailed Description

Describes a structure that is used for vertex caching.
Note:
This structure is used internally by devices.


Public Attributes

uint32 iFetchTime
uint32 iVertexIndex
m3dvsoutput VertexOutput


Member Data Documentation

uint32 m3dvertexcacheentry::iFetchTime
 

Whenever a vertex cache entry is reserved for drawing (updated or simply 'touched and returned') its fetch-time is set to m_iFetchedVertices.

uint32 m3dvertexcacheentry::iVertexIndex
 

Index of the contained vertex in the vertex buffer.

m3dvsoutput m3dvertexcacheentry::VertexOutput
 

Vertex shader output, vertex data.

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