Reference: Muli3D: m3dtriangleinfo Struct Reference
#include <m3dtypes.h>
List of all members.
Gradient constant.
1.0f / w of the current pixel; needed by pixel shader for computation of partial derivatives.
w partial derivatives with respect to the screen-space x- and y-coordinates.
z partial derivatives with respect to the screen-space x- and y-coordinates.
Integer-coordinates of current pixel; needed by pixel shader for computation of partial derivatives.
Base vertex for gradient computations.
Shader register partial derivatives with respect to the screen-space x-coordinate.
Shader register partial derivatives with respect to the screen-space y-coordinate.