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Muli3D

Reference: Muli3D: m3dcore_cubetexture.h Source File

m3dcore_cubetexture.h

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00001 /* 00002 Muli3D - a software rendering library 00003 Copyright (C) 2004, 2005 Stephan Reiter <streiter@aon.at> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 */ 00019 00022 00023 #ifndef __M3DCORE_CUBETEXTURE_H__ 00024 #define __M3DCORE_CUBETEXTURE_H__ 00025 00026 #include "../m3dbase.h" 00027 #include "../m3dtypes.h" 00028 00029 #include "m3dcore_basetexture.h" 00030 00032 class CMuli3DCubeTexture : public IMuli3DBaseTexture 00033 { 00034 protected: 00035 ~CMuli3DCubeTexture(); 00036 00037 friend class CMuli3DDevice; 00040 CMuli3DCubeTexture( class CMuli3DDevice *i_pParent ); 00041 00050 result Create( uint32 i_iEdgeLength, uint32 i_iMipLevels, 00051 m3dformat i_fmtFormat ); 00052 00053 m3dtexsampleinput eGetTexSampleInput(); 00054 00065 result SampleTexture( vector4 &o_vColor, float32 i_fU, float32 i_fV, 00066 float32 i_fW, const vector4 *i_pXGradient, const vector4 *i_pYGradient, 00067 const uint32 *i_pSamplerStates ); 00068 00069 public: 00074 result GenerateMipSubLevels( uint32 i_iSrcLevel ); 00075 00085 result LockRect( m3dcubefaces i_Face, uint32 i_iMipLevel, void **o_ppData, 00086 const m3drect *i_pRect ); 00087 00093 result UnlockRect( m3dcubefaces i_Face, uint32 i_iMipLevel ); 00094 00095 m3dformat fmtGetFormat(); 00096 uint32 iGetFormatFloats(); 00097 uint32 iGetMipLevels(); 00098 00101 uint32 iGetEdgeLength( uint32 i_iMipLevel = 0 ); 00102 00106 class CMuli3DTexture *pGetCubeFace( m3dcubefaces i_Face ); 00107 00108 private: 00109 class CMuli3DTexture *m_ppCubeFaces[6]; 00110 }; 00111 00112 #endif // __M3DCORE_CUBETEXTURE_H__

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