00001 /*
00002 Muli3D - a software rendering library
00003 Copyright (C) 2004, 2005 Stephan Reiter <streiter@aon.at>
00004
00005 This library is free software; you can redistribute it and/or
00006 modify it under the terms of the GNU Lesser General Public
00007 License as published by the Free Software Foundation; either
00008 version 2.1 of the License, or (at your option) any later version.
00009
00010 This library is distributed in the hope that it will be useful,
00011 but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00013 Lesser General Public License for more details.
00014
00015 You should have received a copy of the GNU Lesser General Public
00016 License along with this library; if not, write to the Free Software
00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
00018 */
00019
00022
00023 #ifndef __M3DCORE_BASESHADER_H__
00024 #define __M3DCORE_BASESHADER_H__
00025
00026 #include "../m3dbase.h"
00027 #include "../m3dtypes.h"
00028
00030class IMuli3DBaseShader : publicIBase
00031 {
00032 public:
00036 voidSetFloat( uint32 i_iIndex, float32 i_fValue );
00037
00040 float32fGetFloat( uint32 i_iIndex );
00041
00045 voidSetVector( uint32 i_iIndex, const vector4 &i_vVector );
00046
00049 const vector4 &vGetVector( uint32 i_iIndex );
00050
00054 voidSetMatrix( uint32 i_iIndex, const matrix44 &i_matMatrix );
00055
00058 const matrix44 &matGetMatrix( uint32 i_iIndex );
00059
00060 protected:
00061 friendclass CMuli3DDevice;
00062
00065 voidSetDevice( classCMuli3DDevice *i_pDevice );
00066
00078 resultSampleTexture( vector4 &o_vColor, uint32 i_iSamplerNumber,
00079 float32 i_fU, float32 i_fV, float32 i_fW = 0.0f,
00080 const vector4 *i_pXGradient = 0, const vector4 *i_pYGradient = 0 );
00081
00082 private:
00083 float32 m_fConstants[c_iNumShaderConstants];
00084 vector4 m_vConstants[c_iNumShaderConstants];
00085 matrix44 m_matConstants[c_iNumShaderConstants];
00086 class CMuli3DDevice *m_pDevice;
00087 };
00088
00089 #endif // __M3DCORE_BASESHADER_H__