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Muli3D

Reference: Muli3D: m3dcore_baseshader.h Source File

m3dcore_baseshader.h

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00001 /* 00002 Muli3D - a software rendering library 00003 Copyright (C) 2004, 2005 Stephan Reiter <streiter@aon.at> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Lesser General Public 00007 License as published by the Free Software Foundation; either 00008 version 2.1 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Lesser General Public License for more details. 00014 00015 You should have received a copy of the GNU Lesser General Public 00016 License along with this library; if not, write to the Free Software 00017 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 */ 00019 00022 00023 #ifndef __M3DCORE_BASESHADER_H__ 00024 #define __M3DCORE_BASESHADER_H__ 00025 00026 #include "../m3dbase.h" 00027 #include "../m3dtypes.h" 00028 00030 class IMuli3DBaseShader : public IBase 00031 { 00032 public: 00036 void SetFloat( uint32 i_iIndex, float32 i_fValue ); 00037 00040 float32 fGetFloat( uint32 i_iIndex ); 00041 00045 void SetVector( uint32 i_iIndex, const vector4 &i_vVector ); 00046 00049 const vector4 &vGetVector( uint32 i_iIndex ); 00050 00054 void SetMatrix( uint32 i_iIndex, const matrix44 &i_matMatrix ); 00055 00058 const matrix44 &matGetMatrix( uint32 i_iIndex ); 00059 00060 protected: 00061 friend class CMuli3DDevice; 00062 00065 void SetDevice( class CMuli3DDevice *i_pDevice ); 00066 00078 result SampleTexture( vector4 &o_vColor, uint32 i_iSamplerNumber, 00079 float32 i_fU, float32 i_fV, float32 i_fW = 0.0f, 00080 const vector4 *i_pXGradient = 0, const vector4 *i_pYGradient = 0 ); 00081 00082 private: 00083 float32 m_fConstants[c_iNumShaderConstants]; 00084 vector4 m_vConstants[c_iNumShaderConstants]; 00085 matrix44 m_matConstants[c_iNumShaderConstants]; 00086 class CMuli3DDevice *m_pDevice; 00087 }; 00088 00089 #endif // __M3DCORE_BASESHADER_H__

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