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Muli3D

Reference: Muli3D: Member List

CMuli3DVolumeTexture Member List

This is the complete list of members for CMuli3DVolumeTexture, including all inherited members.

AddRef()IBase [inline]
Clear(uint32 i_iMipLevel, const vector4 &i_vColor, const m3dbox *i_pBox)CMuli3DVolumeTexture
CMuli3DVolumeTexture(class CMuli3DDevice *i_pParent)CMuli3DVolumeTexture [protected]
Create(uint32 i_iWidth, uint32 i_iHeight, uint32 i_iDepth, uint32 i_iMipLevels, m3dformat i_fmtFormat)CMuli3DVolumeTexture [protected]
eGetTexSampleInput()CMuli3DVolumeTexture [protected, virtual]
fmtGetFormat()CMuli3DVolumeTexture
GenerateMipSubLevels(uint32 i_iSrcLevel)CMuli3DVolumeTexture
IBase()IBase [inline, protected]
iGetDepth(uint32 i_iMipLevel=0)CMuli3DVolumeTexture
iGetFormatFloats()CMuli3DVolumeTexture
iGetHeight(uint32 i_iMipLevel=0)CMuli3DVolumeTexture
iGetMipLevels()CMuli3DVolumeTexture
iGetWidth(uint32 i_iMipLevel=0)CMuli3DVolumeTexture
IMuli3DBaseTexture(class CMuli3DDevice *i_pParent)IMuli3DBaseTexture [protected]
LockBox(uint32 i_iMipLevel, void **o_ppData, const m3dbox *i_pBox)CMuli3DVolumeTexture
m_pParentIMuli3DBaseTexture [protected]
pGetDevice()IMuli3DBaseTexture
pGetMipLevel(uint32 i_iMipLevel)CMuli3DVolumeTexture
Release()IBase [inline]
SampleTexture(vector4 &o_vColor, float32 i_fU, float32 i_fV, float32 i_fW, const vector4 *i_pXGradient, const vector4 *i_pYGradient, const uint32 *i_pSamplerStates)CMuli3DVolumeTexture [protected, virtual]
UnlockBox(uint32 i_iMipLevel)CMuli3DVolumeTexture
~CMuli3DVolumeTexture()CMuli3DVolumeTexture [protected]
~IBase() (defined in IBase)IBase [inline, protected, virtual]
~IMuli3DBaseTexture()IMuli3DBaseTexture [protected, virtual]

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