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Muli3D

Information: Features

Platform-independet - Currently Win32, Linux and AmigaOS 4 are supported.

16/32bit color-output - Uses DirectDraw on Win32 and the X11-library on Linux.

Wireframe and solid fill rendering

Sub-pixel accuracy

Vertex- and pixel shaders - Vertex shaders transform vertices to projection-space and set up registers for the pixel shader. Pixel shaders calculate a pixel's color and (optionally) its depth.

Depth-correct interpolation of shader registers

Support for triangle-lists, strips and fans

Rendering of primitives through indexing into a vertex buffer

16-bit and 32-bit index buffer formats

Multiple vertex data streams

Three triangle-subdivision modes - Simply, smooth (simplified implementation of ATI's TruForm) and adaptive (base for displacement-mapping).

Homogenous clipping

Backface culling

Scissor-testing

Z-buffering

Floating point textures depth- and framebuffers - Muli3D supports floating point textures, which can serve as input for shaders or output as depth- or framebuffer.

Standard 2d textures, cubemaps and volume textures

Mipmapping

Point-sampling, bilinear and trilinear filtering supported

Wrap and clamp texture addressing modes

Texture sampling in vertex- and pixelshaders

No internal limits on texture dimensions - supported formats are single float up to four floats.

Rendering to cubemap faces - they can be treated as standard 2d textures and therefore may be used as frame- or depthbuffers.

Rendertargets are directly presented - no rendering to a backbuffer is necessary!

Comprehensive math-library - with support for vectors, planes, quaternions and matrices.

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